VIDEO TUTORIALS:
Introduction to Sketching Cars 
Advanced Illustrator Rendering 
Rendering Fundamentals 1 
Photoshop Rendering Techniques 
Basic Sketching Techniques 
Basic Shoe Design & Rendering 
High Speed Sketching in Sketchbook Pro 
Advanced Rendering Techniques 
Photo-realism using Adobe Illustrator 
Rendering a Basketball Shoe 
Automotive 3D Modeling in Rhino 
COMBO PACKS:
Footwear Design Collection 
Adobe Illustrator Techniques 
Adobe Photoshop Techniques 
Contains Entire Collection 
REFERENCE TEXTURES, MESHES & LIBRARY FILES:
Creating Brushes, Meshes & Textures 
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  • Description
  • Topics Covered
  • Chapters
  • Specs
As a beta tester for Autodesk, Mark knows his way around Sketchbook Pro. Follow along as you learn how to set up your system preferences, understand the interface, navigation controls and new tools. Learn how to render different object surfaces using layers, transparency masks, and various techniques available in Sketchbook Pro. Begin to apply these basic rendering fundamentals into your everyday workflow process and future projects. This in one of the most user-friendly sketching and rendering software packages out there, so take advantage of all it has to offer. Apply these techniques to ANY renderings you will do.

Exercise files are included, so you can follow along at your own pace!

If you currently own, or in the market for Sketchbook Pro, this tutorial is one of the best investments you can make. Change the way you sketch and render FOREVER!
  • Calibrating Sketchbook Pro Preferences
  • Navigating though Sketchbook Pro
  • Understanding Layout and Interface
  • Tools: Brushes, Smear,
  • Layer properties
  • Symmetry tools and Rulers
  • Surface Shading
  • Shading
  • Rendering Multiple Surfaces:
  • Adding Shadows
  • Creating Ground Surface Reflections
  • 01: Instructor Intro
  • 02: Calibrating Sketchbook Pro Preferences
  • 03: Navigating though Sketchbook Pro
  • 04: Understanding Layout and Interface
  • 05: Tools: Brushes, Smear,
  • 06: Layer properties
  • 07: Symmetry tools and Rulers
  • 08: Surface Shading
  • 09: Shading
  • 10: Rendering Multiple Surfaces:
  • • Ice
  • • Aluminum
  • • Tennis Ball
  • • Glossy
  • • Reflective Car Paint
  • 11: Adding Shadows
  • 12: Creating Ground Surface Reflections
  • Product Code: FUN-VOL-1
  • Duration: 2 hours
  • Min. System requirements:
  • PC: 700Mhz Pentium
  • Windows 98, 2000, XP, Vista, Windows 7
  • MAC: OS 10.4-10.6
  • DVD Rom and Speakers
  • Min Resolution: 1024 x 768
  • Software:
  • Autodesk's Sketchbook Pro
  • Adobe Illustrator
  • QuickTime Movie Player (Version 7.0 or higher)
  • Acrobat Reader (Version 5.0 or higher)
  • Not for use on a TV DVD player.
  • Only functions using a computer!
  • $25.00
    Sample Images
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    Instructor Profile
    headshot
    Mark
    Kokavec
    Founder
    Render Demo
    Mark studied transportation and product design at the College for Creative Studies (CCS) in Detroit Michigan. He's worked professionally for major footwear brands like Reebok, Converse/Nike, Under Armour, Deckers and Burton. He's worked closely with, and designed signature shoes for pro athletes Venus Williams, Chris "MACCA" McCormack and Dwyane Wade.

    He founded Render Demo in 2008, so that all designers could benefit from video demo's by industry leaders. Ranked one of the top design sketching and rendering resources online, It's been used by designers all around the globe including footwear designers at New Balance, Adidas, Nike and more.

    Mark currently runs his own freelance design company "Render Demo Design Studio"

    Website: