On this DVD, Dwayne demonstrates the basic drawing techniques he uses when drawing cars. The lecture begins with a detailed look at setting up a side view along with accurate translation into the front and rear views. Next, Dwayne demonstrates the effects of light direction, core values and hard surface reflections on a 3/4 SUV perspective. After the basics follow along as he renders a sports car using a loose sketch style which gives Dwayne his recognizable style. This DVD is a solid introduction to drawing cars of your own design with a focus on rendering techniques.
This video is for all levels.
Basic proportions of a sedan
Real world automotive design insights
Translating side view lines to front and rear views
Lighting theory
Casting shadows
Applying highlights, shadows, reflections to an SUV
Complex surface rendering
Rendering unique materials and finishes
01: Instructor Intro
02: Side View Proportions
03: Translating side view to creating the front view
04: Creating the rear view
05: Theory behind lighting, core values and reflections
06: Rendering a sports car rear view
07: How glossy body panels interact with matte panels
08: Chrome rims
09: Adding details to the cockpit
Product Code: PAT-VOL-1
Duration: 4.0 hours
Min. System requirements:
PC: 700Mhz Pentium
Windows 98, 2000, XP, Vista, Windows 7
MAC: OS 10.4-10.6
DVD Rom and Speakers
Min Resolution: 1024 x 768
Software:
Autodesk's Sketchbook Pro
Adobe Photoshop
QuickTime Movie Player (Version 7.0 or higher)
Acrobat Reader (Version 5.0 or higher)
Not for use on a TV DVD player.
Only functions using a computer!